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-
- This is a small tutorial on how to create organic-type objects with
- the metaform function in Lightwave 3.5's modeler. There is another
- exellent metaform tutorial written by James Hasting-Trew, which goes
- into detail on how to create an old fashioned telephone hand-set. I'd
- like to go into a more general approach on how to utilize metaform
- for most any object you wish to create.
-
- It helps a great deal to actually have what you want to create sitting
- in front of you to model from. If you don't have this, then you'll
- just have to use your imagination :) The first thing you'll want to do
- is create a box about the same size as what you are attempting to model,
- so it just fits inside. For this tutorial, I'm going to create a made
- up 'thing' that would be virtually impossible to make without the
- metaform deformation tool. Thing.iff is a picture of what I am
- modelling, so take a quick look at it to see what's going on here.
- Figure meta.000 shows a box that is about the right size for my
- object.
-
- Now, go into another layer and put the box in the background layer.
- You want to create flat polygon 'sheets' with the box tool to use with
- the SDrill 'slice' function. Put a polygon everywhere your object takes
- a sharp curve, or anywhere you will want to change the form of your
- object. Where to place these polygons will become easier as you make
- a few objects and get a feel for where they should go. You can always
- go back and add more slices as you create the object. Meta.001 shows
- where I created 5 polygons for my object. Now put the box in the front
- layer, put the flat polygon sheets in the back layer, and use the SDrill
- 'slice' function to slice these into the object. Meta.002 shows the
- object after it has been sliced.
-
- Now start grabbing points and moving them to take the shape of what you
- are creating. Remember, you can always go back and add more slices if
- you need more to work with. But don't get too carried away. You want
- to keep the object as simple as possible so after the object is
- metaformed it won't be more complex than it needs to be. Meta.003
- shows my object after I've pulled points around to take a vague shape
- of the object.
-
- Meta.004 shows two more polygons I used to make a couple more slices,
- and Meta.005 shows the object after I used SDrill 'slice' again with
- these in the background. Meta.006 shows the points highlighted that
- I moved to make this final shape.
-
- Now, just metaform this once or twice. Meta.007 and Meta.008 are the
- object after being metaformed.
-
- Sometimes you will only want to slice your object part way. This will
- usually cause polygons to be created with more than four points, which
- cannot be metaformed. It isn't always a good idea to just 'triple'
- these polygons, since they will cause more complexity than you desire.
- The easiest way to remedy this is to select the polygons with more
- than 4 verticies, cut them and paste them to a separate layer, then
- remove the polygons and keep the points, then create 3 or 4 point
- polyons from these points. Then paste them back into the object and
- merge the points.
-
- I hope this helps you to utilize the metaform tool to create some cool
- stuff. Have fun!
-
-
- Monte Ohrt
- The Rendering Plant
- (402) 477-4338
-
- mohrt@cse.unl.edu
-